Darksiders is a game that I’ve been looking at for some time now. It looked amazing and Penny Arcade, a web-comic I read thrice weekly, had great things to say about it. So when I finally decided to purchase it on Steam, I had high hopes.
The game isn’t bad, and is probably excellent on an actually console, but the port to the PC is poorly done. The first problem I had started within seconds of trying to play. The first two logos appeared and then the screen went black, and stayed that way until I press alt-f4. No problem though, a quick Google search and I fixed the problem.
So I finally get past the opening screens and like every game I play, I want to go to windowed mode so I can continue doing everything else uninterrupted. To my surprise there is no windowed mode, but for some reason there is an x and y axis sensitivity slider AND a mouse sensitivity slider. This problem wasn’t as easy to fix and required me to search for about 10 minutes only to find that I had to download and use a third party program.
Alright.. time to play! So I set the audio to run through my headphones, load the game and then switch the sound back to the TV so a buddy of mine can continue to watch episodes of Father Ted through my hdmi cable. Suddenly the game decides to play the audio for the cut scenes through my TV and the rest of the audio through my headphones. Why? Because they open up and external video player for each cut scene to play their videos. Now it’s truly impossible to multitask politely in my current situation. I end up skipping all the cut scenes and playing the game without a fragment of understanding about whats going on.
The last straw, before I decided to take a break from the game, was when it showed me how to use special abilities. I had to choose four at a time and put them in a selection menu that looked a lot like a four button controller setup. Then to call upon them I had to hold caps lock and then press a corresponding button (1, 2, 3 or 4). This kind of mechanism is only required if you don’t have enough buttons on a controller, but with a keyboard there is no excuse. Not to mention, holding a shoulder button down is so much easier then holding the caps lock button down, especially when you consider your using alt to dash, and holding shift to lock onto targets. Why couldn’t we just link the abilities to the number keys without caps lock? It’s probably because no one at Vigil wanted to take the time to do a proper port.
This isn’t an official review because I didn’t give it enough time to truly review it, and I’m sure it’s still an excellent game but I really need to nerd rage a bit there.